منابع مشابه
Perspectives on Media Literacy, Digital Literacy and Information Literacy
The cultural landscape poses different challenges for teachers. Beyond developing reading and writing skills, it is necessary to emerge in the digital culture and master the different codes of different languages. In this context, media education studies discuss the educational possibilities of interpreting, problematizing, and producing different kinds of texts in critical and creative ways, t...
متن کاملGames for Teaching Information Literacy Skills
Admittedly, this is a silly joke, but it represents a creative way to introduce search terms into a class discussion or simply get a chuckle from students in an information literacy course. The joke is short and can be placed on cover sheets for returned graded assignments. It does not detract from the class, and is one example of humor, which is an active learning technique used as part of the...
متن کاملMotivating Learners Through Information Literacy
This paper introduces a model for creating information literacy learning activities that motivate students. The model draws from informed learning, an approach to information literacy that emphasizes the role that information plays in fostering learning about a subject. Self-determination theory, a motivational theory that focuses on enabling self-determined learners, is applied within the info...
متن کاملRelevance of Information Literacy in Digital Environment
Information Literacy (IL) along with information and communication technology has become significant in library environment. Information literacy in library services is required not only to optimize the use of library resources in teaching, learning and research but also train the users to make them aware about information sources and access authentic information from vast array of electronic i...
متن کاملWhat digital games and literacy have in common: a heuristic for understanding pupils gaming literacy
This article argues that digital games and school-based literacy practices have much more in common than is reported in the research literature. We describe the role digital game paratexts – ancillary print and multimodal texts about digital games – can play in connecting pupils’ gaming literacy practices to ‘traditional’ school-based literacies still needed for academic success. By including t...
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ژورنال
عنوان ژورنال: Partnership: The Canadian Journal of Library and Information Practice and Research
سال: 2008
ISSN: 1911-9593
DOI: 10.21083/partnership.v3i2.542